The SDK is out, which hopefully means many awesome user generated maps. Or, more likely, three decent ones, several dozen shit ones.
I've tried using the SDK myself but, as with every single other level editor I've tried to use, I got about half way through building my first room before I ran away screaming. I used to love building levels in my youth but that was in the days of Duke Nukem 3d when developers were still using sprites. I feel old.
I have, however, tried a few of the user levels out.
There are some really nice ideas out there - I played a map called Back To School (which is an appropriately B-Movie ish title) which...
Well, I was fighting through the woods in standard Blood Harvest But Not Quite As Good territory when I came across a house. It was fairly bland until I got to the roof, where I found a sniper nest, with - get this- just the sniper rifle there. No M4, No auto shotgun. You then had to blow up a barricade to proceed, which alerted the horde.
I chose to load my bots up with sniper rifles and shoot from the roof. It went really well, the zombies swarmed up the house, inside and outside. We fended them off as best we could in some really tense gameplay.
Then I heard the tank music. I turned around and found myself face to face with a tank. I didn't have time to react, I only had time to think "oh fu-" before he had hit me full in the face. I went flying off the roof and landed several hundreds of feet away in a crumpled heap on the floor.
It was great fun :D
Most of the levels I've played are far from complete - there are loads of purple placeholder textures but most of the ones I've tried have had at least one very good idea in them. Give it a month and we should have some good levels to play with.
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