So I grabbed about 20 minutes of play with Fear 2 before I had to leave for work this morning. I have the following obsorvations.
1) Bits of it are very scary. Bits of it aren't. I don't get the same sense of dread I used to whenever Alma pops up, and she pops up a LOT this time around. Having said that, there have been about three bits in the 20 minute session where I acutally shivered because I was unsettled or scared by bits of the game. That's quite rare.
2) It's very consoley. You can't aim down the iron sights or anything. The interface is all Halo/Dead Space inspired bullshit sci fi blue flashing nonsense.
3) It's incredibly easy. Even on the hard difficulty setting. I started playing it through on medium but the damn thing was so easy I cranked up the difficulty. I stopped mid fire fight to try and work out why this was - the enemies were deliberately missing me. They'd take cover okay but then when they'd fire, only one in 10 shots would actually hit me. They'd then, rather than continue firing, duck back behind cover for fear of retaliation.
I really hope this changes later in the game but it does break immersion considerably when the enemies are shooting at your shadow instead of your face.
4) Whilst your character has a name this time round, he still doesn't appear to have a voice. Way to miss the point, Monolith.
5) Yes, the game is a corridor shooter. They're quite pretty corridors, though.
6) I did enjoy it. A bit. Time will tell about the rest of the game but it's a fairly promising start.
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